The biggest challenge we had when we set out to make Extraction was delivering on an experience that felt and looked the same as Dead Space. GVK: What have been some of the biggest challenges and rewards in crafting the game? At this time we are getting some nice results on both the visuals and feel of the game. Our engine is specifically designed and built around the Wii in order to maximize performance and visuals. GVK: What gaming engine will you be using and what enhancements will it bring to the game? I want to keep this stuff a surprise and will be announcing the unique moves later in the campaign. GVK: What are some of the moves players will be able to do with the Wii Remote? Players will get to see new areas on Aegis VII as well as never before seen parts of the Ishimura. GVK: What are some of the locales and missions gamers will see in the game? Fans of Downfall and the Comics may recognize a few names and faces in Extraction. Extraction provides an all new story that features all new characters and leads up to the time just before Isaac arrives on the Ishimura. GVK: What is the background and setting for the game and how closely does it follow the events of prequel movie?Įxtraction’s story takes place around the moments before the Marker is extracted on Aegis VII. I want to thank the team and Melissa Steve for taking the time to answer my questions. Recently I got the chance to speak with Steve Papoutsis, Executive Producer on Dead Space Extraction about the next chapter in the Dead Space saga. Published on March 13th, 2009 | by simeon 0 Dead Space: Extraction Interview
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |